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  1.  
  2.                                                                                                                                     Appendix of Tables
  3.  
  4. Table 1.0                                                        Race / Caste Possibilities (Part I)
  5.  
  6.                           Shadow  Half                         Half
  7. Caste       Human   Elf      Elf    Elf      Orc     Orc      Dwarf     Gnome   Furfoot   Goblin
  8. Fighter      ‚Ä¢                 ‚Ä¢             ‚Ä¢                ‚Ä¢                 ‚Ä¢              ‚Ä¢                    ‚Ä¢                     ‚Ä¢                      ‚Ä¢                            ‚Ä¢
  9. Monk         ‚Ä¢                    ‚Ä¢                        ‚Ä¢                                                                                               ‚Ä¢
  10. Crusader     ‚Ä¢                    ‚Ä¢                           ‚Ä¢                                                     ‚Ä¢                        ‚Ä¢                      ‚Ä¢                            ‚Ä¢
  11. Archer          ‚Ä¢                    ‚Ä¢          ‚Ä¢             ‚Ä¢                 ‚Ä¢           ‚Ä¢                                                              ‚Ä¢                            ‚Ä¢
  12. Rogue              ‚Ä¢                    ‚Ä¢             ‚Ä¢             ‚Ä¢                 ‚Ä¢              ‚Ä¢                 ‚Ä¢                        ‚Ä¢                      ‚Ä¢                            ‚Ä¢
  13. Sorcerer           ‚Ä¢                    ‚Ä¢             ‚Ä¢             ‚Ä¢                                                                              ‚Ä¢                      ‚Ä¢
  14. Priest                ‚Ä¢                    ‚Ä¢                           ‚Ä¢              ‚Ä¢                                ‚Ä¢                        ‚Ä¢                         ‚Ä¢                            ‚Ä¢
  15. Enchanter       ‚Ä¢                    ‚Ä¢             ‚Ä¢             ‚Ä¢                                                                           ‚Ä¢                      ‚Ä¢
  16. Evoker       ‚Ä¢                    ‚Ä¢                           ‚Ä¢                                                                              ‚Ä¢
  17. Cardinal     ‚Ä¢                                                                                                ‚Ä¢                        ‚Ä¢
  18. Cabalist     ‚Ä¢                    ‚Ä¢             ‚Ä¢             ‚Ä¢                                                                           ‚Ä¢
  19. Berzerker    ‚Ä¢                                  ‚Ä¢                            ‚Ä¢                 ‚Ä¢              ‚Ä¢                                                                ‚Ä¢
  20. Bard               ‚Ä¢                                  ‚Ä¢          ‚Ä¢                                                                                      ‚Ä¢                             
  21. Fencer             ‚Ä¢                    ‚Ä¢             ‚Ä¢          ‚Ä¢                                   ‚Ä¢                                                  ‚Ä¢                            ‚Ä¢
  22. Marksman           ‚Ä¢                    ‚Ä¢             ‚Ä¢          ‚Ä¢                 ‚Ä¢                 ‚Ä¢                                                  ‚Ä¢                            ‚Ä¢
  23. Assassin        ‚Ä¢                    ‚Ä¢             ‚Ä¢                            ‚Ä¢                 ‚Ä¢                                                  ‚Ä¢                            ‚Ä¢
  24. Dabbler            ‚Ä¢                    ‚Ä¢             ‚Ä¢          ‚Ä¢                 ‚Ä¢                 ‚Ä¢              ‚Ä¢                  ‚Ä¢                ‚Ä¢                            ‚Ä¢
  25. Battle Mage        ‚Ä¢                    ‚Ä¢             ‚Ä¢          ‚Ä¢                                   ‚Ä¢                                 ‚Ä¢                                              
  26. Warlock                        ‚Ä¢                    ‚Ä¢             ‚Ä¢          ‚Ä¢                                                                     ‚Ä¢                ‚Ä¢                             
  27.  
  28. Table 1.0.1                                                Race / Caste Possibilities (Part II)
  29.  
  30.                    Hob                               Lizard                           Lepre-
  31. Caste          Goblin   Kobold  Vampire  Man   Brownie  Pixie     chaun   Demon  Cathoon
  32. Fighter            ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                                                              ‚Ä¢                        ‚Ä¢                        ‚Ä¢
  33. Monk                                  ‚Ä¢                  ‚Ä¢                                                                                           ‚Ä¢                        ‚Ä¢
  34. Crusader                           ‚Ä¢
  35. Archer             ‚Ä¢                  ‚Ä¢                                     ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                                           ‚Ä¢
  36. Rogue                 ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  37. Sorcerer                                                          ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  38. Priest                                            ‚Ä¢                                                                                                                             ‚Ä¢
  39. Enchanter                                                   ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢
  40. Evoker                                                ‚Ä¢                                                        ‚Ä¢                                        ‚Ä¢                        ‚Ä¢
  41. Cardinal                                                 ‚Ä¢                                                                                                    ‚Ä¢                         
  42. Cabalist                                              ‚Ä¢                                                        ‚Ä¢                  ‚Ä¢                     ‚Ä¢
  43. Berzerker    ‚Ä¢                     ‚Ä¢                                     ‚Ä¢                                                                                       ‚Ä¢                         
  44. Bard                                                     ‚Ä¢                                     ‚Ä¢               ‚Ä¢                     ‚Ä¢                                     ‚Ä¢
  45. Fencer             ‚Ä¢                     ‚Ä¢               ‚Ä¢                                     ‚Ä¢               ‚Ä¢                     ‚Ä¢                                     ‚Ä¢
  46. Marksman                              ‚Ä¢                                                        ‚Ä¢                     ‚Ä¢                        ‚Ä¢                                           ‚Ä¢
  47. Assassin        ‚Ä¢                     ‚Ä¢               ‚Ä¢                                                                                        ‚Ä¢                        ‚Ä¢
  48. Dabbler            ‚Ä¢                     ‚Ä¢               ‚Ä¢                                                                           ‚Ä¢            ‚Ä¢                        ‚Ä¢
  49. Battle Mage        ‚Ä¢                                     ‚Ä¢                                                                                        ‚Ä¢                         
  50. Warlock                                                              ‚Ä¢                                                                           ‚Ä¢            ‚Ä¢                        ‚Ä¢
  51.  
  52. Table 1.1  Attribute Minimum / Maximum by Caste
  53.  
  54.   Caste               Brawn        Knowledge    Judgment         Agility           Vitality_ __Luck
  55.  Fighter                  8/25                     4/19                         4/20                        5/25                        6/25   3/25
  56.  Monk                 14/22                     5/20                        14/23                 14/25                    10/25   3/25
  57.  Crusader          11/23                  8/22                        12/25                        5/23                     8/25   3/25
  58.  Archer               12/22                  6/22                      7/22                 14/25                  8/25   3/25
  59.  Rogue                 5/20                        5/23                         4/20                    12/25                        5/23   8/25
  60.  Sorcerer                    4/10                  8/25                            5/25                        5/24                        5/20   3/25
  61.  Priest                   5/23                     5/23                            8/25                        4/22                     5/24   3/25
  62.  Enchanter             4/19                        8/25                            5/25                        5/25                     5/19   3/25
  63.  Evoker       4/18                    12/23                         6/25                        8/23                     5/20   3/25
  64.  Cardinal     5/19                     7/25                        14/25                     4/20                        5/22   3/25
  65.  Cabalist     4/20                 13/25                         6/24                        5/21                        5/22   3/25
  66.  Berzerker   11/24                     4/18                         4/18                        7/23                        9/23   3/25
  67.  Bard               7/22                     8/23                         8/23                        9/25                        5/21   8/25
  68.  Fencer            12/23                  5/21                         6/21                 16/25                  8/23   3/25
  69.  Marksman          11/23               6/22                      7/22                 12/25                 13/23   3/25
  70.  Assassin        5/23                     9/20                        14/22                    16/25                        5/23   3/25
  71.   Dabbler           10/23              11/23                     13/23                     7/21                        8/24   3/25
  72.  Battle Mage 12/23                 12/23                     14/23                     9/23                 10/23   3/25
  73.  Warlock            4/18                 15/25                        9/24                            8/20                     5/20   3/25
  74.  
  75.  
  76. Table 1.2   Attribute Minimum / Maximum  by Race
  77.  
  78.   Race               Brawn      Knowledge  Judgment      Agility         Vitality      Luck
  79.  Human                   5/25                 4/25                  4/25                    4/25                    4/25         3/25        
  80.  Shadow Elf        4/22                 7/25                  4/25                    6/25                    4/22         3/22        
  81.  Elf                  6/22                 7/25                  4/25                    6/25                    4/22         3/22        
  82.  Orc                  8/25                 4/22                  4/20                    4/23                14/25         3/15        
  83.  Furfoot              5/20                 5/23                  4/23                    7/25                    9/22         3/25        
  84.  Gnome                         5/23             11/25                  4/25                    3/22                    7/25         3/22        
  85.  Dwarf                   8/25                 4/24                  4/25                    4/22                11/25         3/25        
  86.  Half Elf             4/24                 3/25                  4/25                    4/25                    4/23         3/18        
  87.  Half Orc    5/25                 4/22                  4/23                    4/24                12/24         3/18        
  88.  Goblin      8/22                 4/17                  4/16                    4/24                14/25         3/19        
  89.  Hobgoblin   8/25                 4/15                  4/12                    4/23                14/23         3/12        
  90.  Kobold      5/21                 5/14                  4/17                11/25                13/25         3/25        
  91.  Vampire    10/22             12/23                 10/23                14/22                11/20         3/14        
  92.  Lizard Man 11/25                 4/18                  4/16                    4/22                14/23         3/14        
  93.  Brownie           5/18                 5/25                  4/20                    7/25                    9/20         3/25        
  94.  Pixie          3/15                 6/25                  6/25                14/25                    4/14         7/25        
  95.   Leprechaun  5/21                 5/23                  4/23                    7/25                15/25        14/25        
  96.  Demon                4/23                 7/23                  3/23                    9/21                    8/24         3/11        
  97.  Cathoon        6/22                 9/22                  4/17                15/25                14/25        16/25        
  98.  
  99.  
  100. Table 1.3                        Gender Adjustments
  101.  
  102.  Sex          Brawn       Agility     Judgement
  103.   Male:       +1           -1
  104. Female:       -1           +1          +1
  105.  
  106. Table 1.4                        Caste Stamina Table
  107.  
  108. Caste           Initial          Per Level    ‚Ä¢Max Bonus
  109. Fighter      1 - 15      1 - 10      Unlimited
  110. Crusader     1 - 15      1 - 10      Unlimited
  111. Archer       1 - 12      1 - 10      Unlimited
  112. Monk         1 - 12      1 - 8       Unlimited
  113. Rogue        1 - 10      1 - 8       Unlimited
  114. Sorcerer                    1 - 8       1 - 6           3
  115. Priest       1 - 12      1 - 8           3
  116. Enchanter    1 - 8       1 - 6           3
  117. Evoker       1 - 8       1 - 4                          2
  118. Cardinal     1 - 10      1 - 6           2
  119. Cabalist     1 - 8       1 - 4           2
  120. Berzerker    1 - 20      1 - 8       Unlimited
  121. Bard               1 - 18      1 - 6           3
  122. Fencer             1 - 15      1 - 8           3
  123. Marksman           1 - 18      1 - 8           4
  124. Assassin        1 - 10      1 - 5           2
  125. Dabbler            1 - 12      1 - 8           4
  126. Battle Mage     1 - 12      1 - 8           3
  127. Warlock         1 - 8       1 - 4           1
  128.  
  129. ‚Ä¢Characters receive one point of stamina each level for each point of Vitality over 15.  This is held to a maximum as dictated by "Max Bonus" above.
  130.  
  131.  Example: Characters with a 16 Vitality receive +1 stamina per skill level.
  132.                   Characters with a 17 Vitality receive +2 stamina per skill level etc.
  133.  
  134. Table 2.0                        Base / Levelup Special Action Values for Caste in %
  135.  
  136.                                 Sneak     Force    Acrobatic   Major      Detect    Detect    Disarm    Pick
  137. Caste           Attack    Lock        Act         Wound      Secret     Trap       Trap      Lock
  138. Fighter     0/0    12/3     2/0      5/1      1/0     1/0     0/0     0/0
  139. Monk        0/0     8/2     8/4      2/1      5/0    10/0     5/0    10/0
  140. Crusader    0/0    10/2     5/1      3/0      1/0     1/0     0/0     0/0
  141. Archer      0/0     8/1     4/0      3/0      1/0     1/0     0/0     0/0
  142. Rogue       2/1     0/0     6/3      0/0     15/3     8/2     5/3     5/3
  143. Sorcerer    0/0     0/0     2/0      0/0      5/2     5/0     5/0     0/0
  144. Priest      0/0    10/1     2/0      0/0      5/2     5/0     2/0     0/0
  145. Enchanter   0/0     0/0     2/0      0/0      5/2     5/0     5/0     0/0
  146. Evoker      0/0     0/0     2/0      0/0     10/1     5/0     5/0     0/0
  147. Cardinal    0/0     0/0     2/0      0/0     10/1     5/0     3/0     0/0
  148. Cabalist    0/0     0/0     2/0      0/0     10/1     5/0     5/0     0/0
  149. Berzerker   0/0    15/2     6/2      8/1      1/0     1/0     0/0     0/0
  150. Bard             10/0     0/0    10/2      0/0     25/1    20/1    15/1    20/1
  151. Fencer            0/0     5/1     6/1      3/2      1/0     1/0     0/0     0/0
  152. Marksman          0/0     0/0     3/1      4/0      1/0     1/0     0/0     0/0
  153. Assassin       5/1     0/0     8/2      0/0     13/2    15/1    10/2    10/2
  154. Dabbler           0/0     5/1     5/1      3/0      3/1     2/0     2/0     0/0
  155. Battle Mage    0/0     5/1     5/1      3/0      3/1     2/0     5/0     0/0
  156. Warlock        0/0     0/0     2/0      0/0      1/2     8/0    10/0     0/0
  157.  
  158.                                                             Special Action Modifiers
  159.  
  160.  Table 2.1                                           ‚Ä¢Brawn Modifier
  161.  
  162. Action                 3     4     5     6     7        17   18   19   20   21   22   23   24   25
  163. Sneak Attack    -5  -4  -3  -2  -1       1   1   1   2   2   2   3   3   3
  164. Force Lock     -75 -60 -45 -30 -15       5  10  15  20  25        30  35  40  45
  165. Acrobatic Act  -75 -60 -45 -30 -15    5  10  15  20  25     30  35  40  45
  166. Major Wound     -5  -4  -3  -2  -1       1   2   3   4   5   6   7   8   9
  167. Disarm Trap    -10  -8  -6  -4  -2    2   4   6   8  10  12  14  16  18
  168.  
  169.  Table 2.2                                           ‚Ä¢Agility Modifier
  170.  
  171. Action                  3     4       5      6     7       17   18   19   20   21   22   23   24   25
  172. Sneak Attack    -5   -4   -3  -2  -1    1   1   2   2   3   3   4   4   4
  173. Acrobatic Act  -20  -15  -10  -5  -2    5   8  11  15  20  25     30  35  40
  174. Disarm Trap    -25  -20  -15 -10  -5       5  10  15  20  25     30  35  40  45
  175. Pick Lock      -25  -20  -15 -10  -5    5  10  15  20  25     30  35  40  45
  176.  
  177. ‚Ä¢These adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.  All additions to these skill are awarded when a character gains a new skill level.
  178.  
  179.  
  180. Table 3.0  Caste Spell Casting Ability
  181.  
  182.                                            Spell         Begins       Maximum         Maximum Spells      Can Use
  183. Caste                 Class        At Level    Spell Level       Castable/Round     Scrollcase
  184. Fighter               ‚Ä¢                         ‚Ä¢                     ‚Ä¢                           ‚Ä¢              ‚Ä¢
  185. Monk                  ‚Ä¢                         ‚Ä¢                     ‚Ä¢                           ‚Ä¢              ‚Ä¢
  186. Crusader         Priest                7                     4                           1              ‚Ä¢
  187. Archer          Sorcerer                  15                    2                           1              ‚Ä¢
  188. Rogue        Sorcerer                  15                    3                           1          Sorcerer
  189. Sorcerer     Sorcerer                  1                     7                           2          Sorcerer
  190. Priest           Priest                   1                     7                           2          Priest
  191. Enchanter    Enchanter                 1                     7                           2          Enchanter
  192. Evoker          Enchanter                 1                     7                           3          Enchanter
  193. Cardinal         Priest                   1                     7                           3          Priest
  194. Cabalist     Sorcerer               1                     7                           3          Sorcerer
  195. Berzerker          ‚Ä¢                         ‚Ä¢                     ‚Ä¢                           ‚Ä¢              ‚Ä¢
  196. Bard            Sorcerer                  20                    3                           1          Sorcerer
  197. Fencer                ‚Ä¢                         ‚Ä¢                     ‚Ä¢                           ‚Ä¢              ‚Ä¢
  198. Marksman                 ‚Ä¢                         ‚Ä¢                     ‚Ä¢                           ‚Ä¢              ‚Ä¢
  199. Assassin     Sorcerer                  15                    3                           1          Sorcerer
  200. Dabbler         Enchanter                 5                     5                           1              ‚Ä¢
  201. Battle Mage  Sorcerer                  5                     5                           1              ‚Ä¢
  202. Warlock         Enchanter                 1                     7                           3          Enchanter
  203.  
  204.  
  205. Table 5.0    Spell Selection Points Required to Learn Spells
  206.  
  207. Spell Level           Points Required Per Spell Learned
  208.    1                                                                                                             1
  209.    2                                                                                                             3
  210.    3                                                                                                             6
  211.    4                                                                                                            10
  212.    5                                                                                                            18
  213.    6                                                                                                            28
  214.    7                                                                                                            40
  215.  
  216.  
  217. Figure 5.1                                Determining Spell Selection Points
  218.  
  219. Characters that are capable of casting spell starting at higher skill levels will not begin to accumulate spell selection points until they reach the necessary level required to cast spells.  Example:  Crusaders can not caste priest spells until they reach level 7.  Once they reach level 7 they will begin to accumulate spell selection points as shown below.
  220.  
  221. Crusader Example:  For each skill level over the 6th Skill Level they receive 2 points plus 1 point for each point of Judgment over 15 plus 1 point for each skill level over the 7th.
  222.  
  223. Example:  A Skill Level 10 Crusader with a Judgment of 16 will have:
  224.  
  225. 7th:  2 + 1
  226. 8th:  2 + 1 + 1
  227. 9th:  2 + 1 + 2
  228. 10th: 2 + 1 + 3
  229. Total = 8 + 4 + 6 = 18 Spell Selection Points
  230.  
  231. Priest Castes: Receive 3 points plus 1 point for each point of Judgment over 15 plus 1 point for each skill level past the 1st.
  232.  
  233. Example:  A Skill Level 4 Priest with a Judgment of 17 will have:
  234.  
  235. 1st:  3 + 2
  236. 2nd:  3 + 2 + 1
  237. 3rd:  3 + 2 + 2
  238. 4th:  3 + 2 + 3
  239. Total = 12 + 8 + 6 = 26 Spell Selection Points
  240.  
  241. Sorcerer/Enchanter Castes: Receive 3 points plus 1 point for each point of Knowledge over 15 plus 1 point for each skill level past the 1st.
  242.  
  243. Example:  A Skill Level 4 Sorcerer or Enchanter with a Knowledge of 16 will have:
  244.  
  245. 1st:  3 + 1
  246. 2nd:  3 + 1 + 1
  247. 3rd:  3 + 1 + 2
  248. 4th:  3 + 1 + 3
  249. Total = 12 + 4 + 6 = 22 Spell Selection Points
  250.  
  251.  
  252. Table 6.0                Brawn Modification Table
  253.  
  254.                            To Hit             Damage*
  255.   Brawn       Adjustment      Adjustment
  256.      3           -20%                        -1
  257.      4           -15%                           -1
  258.      5           -10%             0
  259.      6            -5%             0
  260.      .             0%             0
  261.      .             0%             0
  262.      .             0%             0
  263.     16            +5%                        +1
  264.     17            +5%                           +2
  265.     18           +10%                              +2
  266.     19           +10%                              +3
  267.     20           +15%                              +3
  268.     21           +15%                              +4
  269.     22           +20%                              +4
  270.     23           +20%                              +5
  271.     24           +25%                              +5
  272.     25           +25%                           +6
  273.  
  274. *Each caste begins to gain a strength bonus at a specific level to that caste and has a maximum bonus they can attain.  In general, the more Warrior-like the cast is, the earlier they will get a strength bonus and the higher that bonus can go.  Non warrior castes such as Warlocks may get only a limited bonus for strength.
  275.  
  276. Table 7.0                Armor Rating Adjustments for Base Armor Types
  277.                                                                                  Armor
  278.                                                                                Rating                                Permitted
  279. Armor Type                      Adjustment              Caste / Race              
  280.   Robe                                                 +3               All
  281.   Padded                                               +6                                                        Varies by Caste & Race
  282.   Leather                                           +9                                                        Varies by Caste & Race
  283.   Chain                                                +15                                                    Varies by Caste & Race
  284.   Banded                                            +21                                                    Varies by Caste & Race
  285.   Plate                                                +27                                                    Varies by Caste & Race
  286.   Gloves, Soft                                      +1                                                        Varies by Caste & Race
  287.   Gloves, Hard                                      +2                                                        Varies by Caste & Race
  288.         Helm, Steel                                          +3                                                        Varies by Caste & Race
  289.   Helm, Leather                                  +2                                                        Varies by Caste & Race
  290.   Cap                                            +1               All
  291.   Shield                                            +6                                                        Varies by Caste & Race
  292.   Cloak                                                +2               All
  293.   Gauntlets                                            +2                                                        Varies by Caste & Race
  294.   Boots, Soft                                          +1               All
  295.   Boots, Hard                                                +2                                                        Varies by Caste & Race
  296.  
  297.  
  298. Table 7.1                 Armor Rating Adjustments for Agility
  299.  
  300. Agility    Armor Rating Adjustment
  301.     15                        +2
  302.     16                        +4
  303.     17                        +6
  304.     18                        +8
  305.     19                        +10
  306.     20                        +12
  307.     21                        +14        
  308.     22                        +16
  309.     23                        +18
  310.     24                        +20
  311.     25                        +22
  312.  
  313.  
  314. Table 8.0                                    Attacks Per Round By Caste
  315.                                                                                                                  (Still subject to race limitations)
  316.         
  317. These castes gain 1/2 attack per round at the specified levels.  Maximum attacks are limited by race and caste so if your race has a maximum attacks of 4 they can never have more than 4 attacks per round.  Excess 1/2 attacks are carried over to the next round where they become a full attack every other round.
  318.  
  319. The maximum attacks per round may be higher than is actualy gained by any particular caste as they may gain extra attacks due to the race they are.
  320.  
  321. Caste         Initial/Max        Levels that gain 1/2 attack per round 
  322. Fighter             1.0 / 6            5, 10, 15, 20, 25, 30, 35, 40
  323. Monk             1.0 / 6            4,  7, 11, 14, 19, 23, 27, 31
  324. Crusader         1.0 / 6            6, 12, 18, 24, 30, 36, 42, 48
  325. Archer              1.0 / 6            5, 11, 17, 23, 29, 35, 41, 47
  326. Rogue               1.0 / 6            4,  7, 11, 14, 19, 23, 27, 31
  327. Sorcerer      1.0 / 2           15
  328. Priest        1.0 / 3           10, 20
  329. Enchanter     1.0 / 2           20
  330. Evoker        1.5 / 3           17, 25
  331. Cardinal      1.5 / 4           15, 25, 35, 45
  332. Cabalist      1.5 / 3           25, 35
  333. Berzerker     2.0 / 5            4,  8, 12, 16, 20, 24
  334. Bard                1.5 / 5            4,  7, 10, 13, 16, 19
  335. Fencer              2.0 / 6            4,  7, 10, 13, 16, 19, 22
  336. Marksman            1.5 / 6            7, 14, 21, 28, 35, 42, 49, 56
  337. Assassin            1.5 / 6            4,  7, 11, 14, 19, 23, 27, 31
  338. Dabbler             1.0 / 4            7, 14, 21, 28, 35, 42
  339. Battle Mage      2.0 / 3            7, 13, 19, 25, 31
  340. Warlock             2.0 / 3           15, 25, 35, 45
  341.  
  342.  
  343. Table 8.1   Initial / Maximum Attacks Per Round By Race
  344.                                     (Still subject to caste limitations)
  345.  
  346.                                                  Initial         Maximum
  347. Race    Attacks/Round    Attacks/Round
  348. Human            1                 4
  349. Shadow Elf       1                 4
  350. Elf              1                 4
  351. Orc              1                 4
  352. Furfoot          1.5               5
  353. Gnome            1                 4
  354. Dwarf            1                 4
  355. Half Elf         1                 4
  356. Half Orc         1                 4
  357. Goblin           1.5               5
  358. Hobgoblin        1.5               5
  359. Kobold           2                 6
  360. Vampire          1.5               4
  361. Lizard Man       1                 5
  362. Brownie          2                 6
  363. Pixie            2                 6
  364. Leprechaun       1.5               6
  365. Demon            1.5               4
  366. Cathoon          1.5               5
  367.  
  368. Table 8.2   Initial Attacks Per Round By Caste
  369.                      (Still subject to race limitations)
  370.  
  371.                                                  Initial         Maximum
  372. Race    Attacks/Round    Attacks/Round
  373. Fighter          1                 6
  374. Monk             1                 6
  375. Crusader         1                 6
  376. Archer           1                 6
  377. Rogue            1                 6
  378. Sorcerer         1                 2
  379. Priest           1                 3
  380. Enchanter        1                 2
  381. Evoker           1.5               3
  382. Cardinal         1.5               4
  383. Cabalist         1.5               3
  384. Berzerker        2                 5
  385. Bard             1.5               5
  386. Fencer           2                 6
  387. Marksman         1.5               6
  388. Assassin         1.5               6
  389. Dabbler          1                 5
  390. Battle Mage      2                 4
  391. Warlock          2                 3
  392.  
  393.  
  394. Table 9.0            Weapon Damage Table
  395.                                                                                                                         Permitted
  396. Melee Weapons     Damage     No. HANDS    Caste/Race     
  397. Axe, Battle         1 - 12        2         Varies
  398. Axe, Pike                                            1 - 12                                2         Varies
  399. Axe, Stone                                        1 - 7         1         Varies
  400. Axe, War            1 - 8         1         Varies
  401. Club                1 - 6         1         Varies
  402. Dagger              1 - 4         1         Varies
  403. Dart                1 - 2         1         Varies
  404. Flail               1 - 8         1         Varies
  405. Halberd             1 - 14        2         Varies
  406. Hammer, Battle      1 - 8         1         Varies
  407. Hammer, Stone       1 - 7         1         Varies
  408. Hammer, War         1 - 8         1         Varies
  409. Jo Stick            1 - 6         2         Varies
  410. Mace                1 - 6         1         Varies
  411. Morning Star        1 - 8         1         Varies
  412. Nunchaku            1 - 6         1         Varies
  413. Spear               1 - 8         2         Varies
  414. Staff                                       1 - 6         2         Varies
  415. Staff, Quarter      1 - 5         2         Varies
  416. Sword, Broad        1 - 8         1         Varies
  417. Sword, Long         1 - 10        1         Varies
  418. Sword, Scimitar     1 - 8         1         Varies
  419. Sword, Tip          1 - 12        1         Varies
  420. Sword, Two-Handed   1 - 12        2         Varies
  421. Sword, Short        1 - 6         1         Varies
  422.  
  423.                                                                                                               Permitted
  424. Missile Weapons   Damage       No. HANDS     Caste/Race     
  425. Bow                 1 - 6         2         Varies
  426. Cross Bow           1 - 6         2         Varies
  427. Throwing Axe        1 - 6         1         Varies
  428. Throwing Dagger              1 - 4         1         Varies
  429. Throwing Hammer     1 - 6         1         Varies
  430. ‚Ä¢‚Ä¢Throwing Star     1 - 6         1         Varies
  431.  
  432. ‚Ä¢‚Ä¢These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1-4  each for a total of 2-8.
  433.  
  434.  
  435. Table 10.0                 Turning Probability
  436.  
  437. Actually, this is more of a formula than a table.  This applies to any creature that is classified as Undead, Demon, Daemon or Devil.  This can only be done by castes such as Crusader, Priest or Cardinals.  Though not of a priestly nature, warlocks also gain the ability to turn undead at higher levels.  If a characters ability to turn is less than 1% then they will not be presented with the option to TURN during combat.
  438.  
  439. Also, Pixies and Vampires will have a small chance to turn very low level undead.  This ability will not grow as they advance in levels.
  440.  
  441. Chance = Characters Base Chance -5% X Monster Toughness.
  442.  
  443. This chance applies to each and every creature involved in the battle.  If the character is successful, the creature will be destroyed.  If the character does a particularly good job at turning, the creature will not be destroyed, but actually TURNED.  This means the creature will change allegiance, and will now fight on behalf of the Priest or Crusader, instead of against them.
  444.  
  445.  
  446.  
  447.  
  448.